Why Am I?
Thank you to naver4l for helping me figure out that I forgot to write the controls lol
controls
q to run
e to interact
space to jump
wasd or arrow keys to move around
mouse to look around
esc to release mouse and enter to lock mouse
Web release!
worked quite a bit on this web release! even tho the graphics on web had to be adjusted, I hope it is still a fun experience!
Update 1.0
main release
Update 1.1
added new light mode (aka if you want it to be dimmer or brighter env)
added sensitivity slider
added coyote time
moved the trials closer for better visibility and UX
allowed window resizing
removed terminal fps counter (laggy)
final version
added rest of storyline
fixed up lighting
polished
had to delete all previous versions because itch didn't let me upload more files
Story
You are working late into the night today so feeling tired you went to bed
but the next morning
you awake in a weird place
Dev note
I have been struggling the past few months with getting anything related to code even started and i felt really sad that i couldn't code for a bit
but then Arvin (one of the playtesters of the game) told me to just work on whatever interests me. So, I decided to finally bid farewell to my favourite Godot 3.5 and switched to Godot 4
honestly. Godot 4 is one of the best engines I've ever used! It is actually fun and capable which is somewhere within Godot 3x and Unity which I really loved
In the end, after hours upon hours of playtesting and refining. I present to you this game!
Note that I may still fix some bugs after release but for the most part this should be the entire game!
Before I go tho, I'd like to wish everyone reading this to have a Happy Chinese New Year!
artwork studios, out.
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 4.1 out of 5 stars (9 total ratings) |
| Author | artwork_studios |
| Genre | Platformer |
| Made with | Blender, Godot, Piskel |
| Tags | 3D, 3D Platformer, Short, strange-places, stylised, weird |
| Content | No generative AI was used |

Comments
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I played it in the Web version and if i'm not missreading it's not the best way, but I liked the shader, a little bit too strong for me but it is okey. Very nice idea.
thank you! Sorry about the web version being janky tho, it was very hard to create the web build as I couldn’t support things such as volumetric fog. Thank you for playing tho!
An interesting, albeit short game. It's very nice to see projects on Godot. Not sure if the lack of running was intentional. Respect for the game
oh I forgot to write controls! thank you for that
very nicely done! great shader
thank you!
Hardcore parkour!
thank you!
Looks Great! But I'm having an issue, the Mouse isn't being captured when i play the web export. Is this happening to anyone else?
sorry for that, The web version has many issues which im trying my best to resolve. Hopefully it works now
try entering fullscreen, that will help a lot
It works!! Love the Shader and love the godot representation!!!
thanks! Godot has supported me all these years and I’m forever grateful for this open source engine!
good